During my summer 2022 internship at Siegel+Gale, I led the product design for a cross-collaborative intern project to model and present an aggregate streaming service product under the revitalized Blockbuster brand. My role as the Experience intern was to develop user interface prototypes in conversation with strategy and creative research. This project was led under the guidance of Jared Fink and Amy Chen.
The Problem Space
First Steps
Research was conducted on the major streaming platforms on the market and their growth.
User interview questions formulated as a team to better understand the streaming experience. Interviews were conducted following set guidelines on users with several streaming subscriptions.
Quantitative surveys were conducted nationwide via a digital survey platform to better understand the streaming experience.
Findings
of viewers say that the increase in streaming services makes it challenging to find the content they’re looking for.
of viewers say they would prefer a bundled streaming service that would allow them to choose as few or as many streaming services as they wanted.
of streaming service subscribers with over 3 subscriptions or more, previously being only 32% in 2019.
Research was conducted on the major streaming platforms on the market and their growth.
User interview questions formulated as a team to better understand the streaming experience. Interviews were conducted following set guidelines on users with several streaming subscriptions.
Users tend to pay for more subscriptions than they actually need, and do it to capture exclusive content that would otherwise be unavailable to them.
Most users interviewed that pay for their own subscriptions cite how expensive multiple subscriptions can be.
To add to the two previous issues, users can end up struggling to find what content to watch due to the large volume of options presented to them across several separate platforms.
Ideations + Design Solutions
Users can have access to multiple streaming platforms without the hefty subscriptions.
By containing the service to a limited set of subscriptions, the service can be realistically given a fair price.
Users have a selection of options for how they wish to set up their subscription bundle. Controlling their content exposure on their own terms.
Design group feedback showed that giving users full control of the amount of platforms available to them caused choice paralysis. Applying Hick’s Law, we opted for three standard bundle plans to minimize the user’s cognitive load.
Based on the Norman Nielsen Group’s usability heuristic of User Control and Freedom, we ensured the users would have “a way out” of any step in the process via back buttons and multiple cancel affordances.
Users will also have the choice to reselect which bundled platforms they can watch on a monthly basis, giving users the flexibility of viewing more platforms than if individually purchased.
Many platforms have little affordances for users to rate and review content they have watched, some of which only having one option to like and dislike without any known impact outside of your account.
Labels like “Most Liked” or “Top Rated” on content are ambiguous and hard to quantify. Many of these labels lack authorship, making it even harder for them to inform your next watch.
Reviews of streaming platform content with star ratings and comments support users’ decision making.
Reviews can be found and sourced to existing social media platforms, connecting reviews to real people to provide clarity.
Watching relevant video clips from social media gives users another option of deciding what content to watch.
Design System
Reflections